Thread: VRS Motion
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Old 07-03-2007, 04:31 PM   #18 (permalink)
Rashia
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Re: VRS Motion
Tried both and neither axis seemed to help the issue. When I removed Z axis the weapon still holds position, but doesn't follow waist. If I remove the Y it will drop to the ground. Went as far as to mess with X also but saw no change orther then slight movement variance. It's almost as if I'd have to recreat a new Z and X path to get it to do what I want but doing that for ever weapon isn't exactly something I want to spend time on. Did that once for another motion and while it turned out ok in the end...it took me about 2 weeks to get the right paths created. With this animation I have a felling it would take alot longer and I've already spent 2 months working on it as is.

Would just be nice if I could create the paths by telling the weapon what point on the body to follow, anchor it to a specific point on the skeleton. Guess I'll just scrap this motion..I'm really tired of working on it, not like I even play FFXI anymore anyway.

Last edited by Rashia : 07-04-2007 at 08:53 AM.
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