Originally Posted by LyonheartLakshmi |
What if I decide to seek while I'm watching TV, browsing through a catalog, or playing my PSP, while at the same time keeping an eye on the screen from time to time to catch /tells? With the audible chime that comes with new /tells, a player can easily not do anything active in the game but still be paying enough attention to respond to an invitation.
Am I going to be forced to make a manual input to the game once every 5, 10, or 15 minutes just to avoid having the game mark me as AFK? Perhaps you'd suggest a configuration on the timer, so I can bump it up to 30 minutes. But if you give the players that option, doesn't that just defeat the purpose of the suggested feature?
The game already comes with a "log me out if I'm idle for X amount of time" feature. Most players who spend large amounts of time in this game turn this off completely. This AFK flag feature sounds like it will fall into the same pattern. It'll either trade an old source of frustration for a new one, or simply become self-defeating. |
" For those who arent playing but still are able to see a tell, could use their special flag so it wont become "blue.""
Make sure you read the whole post.
This AFK flag feature sounds like it will fall into the same pattern. It'll either trade an old source of frustration for a new one, or simply become self-defeating
Not if its made in a way that ppl need to turn it on for each time they put up the flag.