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Old 04-22-2007, 06:58 PM   #7 (permalink)
Vyuru
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Re: DD in the Promies
Well, what they said above covers alot of it. Myself personally, I really liked war because I could grab a good +1 crossbow with some +racc/ratt on it and a mix of bloody/holy/acid bolts.

Holy bolts will either take out a Stray with one hit or leave it with like, 5 hp, so that is nice. I had a hard time getting Acid Bolts to proc on the Boss on the top floor, but that could have been due to bad luck, underleveled Marksmanship, or any number of things since I don't know exactly how the proc rate works on those.

DD jobs that I went into the Promies as were:

Blm/rdm
Drg/thf/rdm/war
War/nin/thf/mnk

My rundown of them:

Blm/rdm, even equiped with all the +int gear I could get, and all the other best gear I could get, I had a ton of resists as a mithra blm, most of my Tier II spells hit for about 50%-75% effectivness. On the other hand, Tier I spells seemed to be in the 75%-100% effectivness category, and yes, all magic skills were capped. End result, not that impressed by my blm performance, might have been just bad luck though since I've seen other blm do better than I did. And while I did research everything I could about blm and spell damage, I am primarily a melee player, there may have been some detrimenting factor to my spells that I was not aware of.

Drg/whatever I liked alot. This is what I won all the Promies as, the bad side was that for whatever reason, every time I went as dragoon I got swarmed by all the Strays at the Memory Receptacles, I swear the damn things have like Drg Enmity +99 built in or something.

Drg/war was nice for eating sushi and poping Berserk for fairly hi consistant damage.

Drg/thf was nice for using Spirit Surge + SA + Jump to land a big Def down on the boss before the other melees let go with their major attacks.

Drg/rdm was useful for healing many times, on the way up, during the fight, and so on. We had a pld tank for all of our fights, Brain Spike normally left her with about 8 hp left, so yeah, Healing Breath was nice there, as well for that one boss that spawns the little mini mobs.

War/mnk/nin/thf I liked to use Gaxes + bolts for damage. I really liked those bolts, so if I had to do it again as warrior I'd probably try war/rng on the boss for Sharpshot.

War/mnk I actually found to be really nice. It was probably just a fluke, but whenever I used Dodge there, my counter and parry and evasion rate shot through the roof. Keep in mind, my parry skill is at like 141 and evasion is capped for a lvl 69 drg, so those were capped at a lvl 30 restriction, and I had on almost full Eisen armor which should account for some of it. But one time I had to tank the boss as war/mnk, poped Dodge, evaded 3 hits, countered 4, and parried 2-3 hits all in a row. I've had a few, very few, similar instances while fighting mobs on the second and third floors as war/mnk, so I would NOT go in expecting this as a common occurance, but this is the only place that I have ever seen anything like this to occur.

War/nin has already been covered by others, so I won't go there.

War/thf is really nice for SA + WS, especially if it's one of the enfeebling Gaxe WS.

Weapon wise, if dual wielding I'd go for Axe+Merc Cpt Kukri, or Bastok Dagger or even an Archer's Knife if you are going to be using a longbow/crossbow. Swords are nice, but an axe/dagger combo will provide you with better +stats IMO, and have less delay and allow you to deal more damage with your axe.

Two handed weapons, I'd be inclined to go the Gaxe route and hit the boss with an enfeebling Gaxe WS, although if you plan to to go the, what is it you drks do, Blood Weapon + Last Resort/Souleater? Lower delay weapons will greatly benefit you more then.



A few tips on the Promies:

I would HIGHLY recommend only doing them with a LS static, I've had people purposfully kill off the party for whatever stupid reason (Sole Sushi +1, Berserk, some other buff, and then provoke the boss so that it would take all of his buffs for itself)

I've also had random people decide to see how many mobs they can link while running to the next Receptacle.

When you do these, have every party member have all 3 anima. You really only need two, one to stop TP moves and one to stop normal attacks, but I forget what they are called and it's still better to have all 3.

Have a strict order of anima useage, it's best to have one player assigned to tell the others when to go, and make a macro with a,

/p using anima X on <t>
/item "Anima X" <t>

so that the others can see that, 1) yes you are there and 2) yes you just used your anima.

I can't think of too much else.... Good luck, take your time and be careful, and be sure to either come as mage or /mage or bring some silence/invis items with you to the last Promy unless your job is lvl 50+.





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