| Re: Is SE planning to make any adjustments to the gilsources and gilsinks in game? Well, the main ways for gil to actually ENTER the economy would be:
1) Farm/NPC stuff
and
2) Repeatable quests
Oh and I suppose
3) Money drops from mobs
as well as
4) Cost of buying things from NPCs
1) This is semi viable, I know of a handful of synths that you can make that sell like, 5k+ to NPCs, the flipside is that you probably spend a VERY long time gathering the ingredients for these synths, time wise repeatable quests are probably better.
There are also a handful of mob drops that can be sold to NPCs for a nice chunk of cash, but again, these take awhile to farm even with TH and are non stackable, like that club that those Quadavs drop in Beadeuax (sp >.>) sells to NPCs for 3kish, and is nonstackable.
2) There are a fairly decent amount of repeatable quests that you could make money off of. Regrettably one of the best IMO, the rolanberry quest one, has been nerfed by SE so that you can only turn in one rolanberry per RL day.
These aren't fast to do, but with some people and some organization you could make a tidy profit off of them, especially if you are wanting to gather dynamis/limbus entry fees, otherwise on a cost/person ratio, it isn't that good.
3) For most, if not all, of the game, the amount of money that mobs drop is laughable, at best, especially when you consider the cost of equipment at your level. It is dependant on your fame, but a Spear costs between 16228-18345 gil to purchase from a NPC, and that is a lvl 24 weapon.
A slightly higher mob gil drop rate might be nice, but then SE did say that they wanted to make this game have a player based economy, so I doubt that they would increase the gil drop rate, which does lead to 4.
4) NPC prices are rather.... high shall we say? To put it in comparison, during the worst of inflation was when I saw AH prices actually meet or exceed NPC prices for common things like Antidotes, misc consumables, foods, armors, etc. Until then these had all been lower than the NPC prices, with a few small exceptions I'm sure, but none come immediatly to mind that I can think of.
I think I would be more in favor of lowering NPC prices, including dynamis/limbus entry fees and any other really really high fees (like 50k and above type fees) by a little bit to make them more reasonable with the current deflation.
Or you know, alot of items are bought in stacks, why not have the NPC merchants offer a discount as you buy more items? So maybe you get say.... 10% the total price for buying a full stack, 5% off for half a stack, and so on? You'd actually get people to spend more money that way due to the, "Omgwtfbbq it's a salezorz!11eleventyone!!" mentality.
You have the right to remain silent, anything you say can and will be misqouted and then used against you. |