| Re: Does or did SE have plans to change Job Group II Merits cap? I think the fact that the cap is equal to the number of abilities for RDM, BLM and SMN (maybe others too?) is not a coincidence. Too bad RDM is the only one of those jobs whose merit spells are so weak at level 1; level 1 AM2s and merit BPs seem to be quite strong and useful (unless I've just never met anyone who has them at any level other than 3), but level 1 enfeeble IIs have a much *higher* resist rate than the original spell (in addition to higher MP cost and recast), in exchange for only slightly more potency, making them nearly worthless in endgame settings.
I wouldn't be opposed to some cap increase, but I also wouldn't be surprised if there wasn't one and RDM remain unable to get all their merit spells at effective levels.  Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh
RDM75, PLD75, DRG75, DNC38, COR30, RNG40
Windurst Rank 10, Bastok Rank 7, ZMs & PMs Complete, AUMs Complete, First Lieutenant, Holyknight Emblem |