Originally Posted by Karinya |
| Although a level-based restriction could still be avoided by having the *recipients* also change to level 1 jobs; I didn't think of that at first. I don't know of any good fix to that since the 2hour is shared between all of a player's jobs (and it's clearly not justified to nerf a low level COR's effect on a low level party). This adds additional inconvenience to the JoL/AV type uses, but doesn't really affect the people who just want another crack at Snoll Tzar, Diabolos or whatever. (But in their case it doesn't really matter - it doesn't give them anything they couldn't have gained by simply waiting before reentering.) |
Well, we mentioned a level requirement earlier for endgame zones - running a level 1 COR out to DA is just going to be a hassle, time you could be helping camp an HNM and claim it.
Dynamis restrict by level. Since EXP camps don't really begin til 60 or higher lock off access to jobs below 60, such as with that Nomad Moogle in sea. Or they could just get rid of that moogle completely.
SE really just need to observe and adjust parts of endgame where weak strategy and exploits come in to play. Mazurka got the needed nerf, but things like this and logging to reset hate still exist amoung other things.