| Re: BLM/NIN in Exp Party At the end of the day, a blm who is unable to toss out the odd cure to help out your party is just leeching. BLM does damage, yes. But helping out your party (in whatever aspect) is the main thing. Sub job traits when you have access to them already don't stack, so extra hMp is irrelevant from /whm won't be there (blm gets better clear mind than whm anyway).
An example. Take for instance your tank sucks, and doesn't turn say, a tiger, away from the mages. Whm gets caught in Roar (AoE Paralyze effect). That whm can't get paralyna off, because they are paralyzed. Blm should have ability to throw out paralyna, doesn't. Tank dies, followed swiftly by rest of party. See where /whm would have helped?
Even at endgame, on blm, most of the time I am on /whm, even though /rdm will often help me out more. The only time I am likely to be on /rdm is for DA camp, when I am MBing heavily, and we will have more than enough healers (and I <3 Phalanx in that situation anyway).
An extra 5 INT isn't going to help you much. It will add about 20 extra damage at most. Not a huge amount in the long run. Int affects lower level spells damage (higher spells are affected by MAB more).
But as an Elvaan, the loss of mp as /nin would be crippling.
I know it is tempted to sub odd things, but please, leave those for solo play. /rdm is a soloing, not a party sub. Same with nin. Originally Posted by Aksannyi | | "As a RDM, it should irk you to the depths of your soul when a mob had the audacity to buff itself in front of you." | Last edited by Kirsteena : 04-05-2007 at 04:31 AM. Reason: clarifying sub job traits |