View Single Post
Old 01-11-2007, 01:50 PM   #2 (permalink)
Celeal
Member
 
Celeal's Avatar
FFXI Character Info.
 
Join Date: May 2006
Posts: 952
Style:
My Mood:
Thanks: 238
Thanked 69x in 61 Posts
Gil: 2,527
Bank: 118,878
Total Gil: 121,405
Donate
Re: Suggested tweak to pld and whm
IMHO, for reducing the rate of mp usage against physical damage, Slow, Paralyze, Flash/evade, parry, shield block is more affective in long term compare to increase the potency of cure. We already have Light Staff to increase cure potency by 10%.

The way I see the current situation is:
1. In order to gain exp. points, the mobs needs to be defeated.
2. Higher damage output from the party, means faster the mobs die, which translates to higher exp. gain over time. (see point #1)
3. More damage dealers present in the party, means higher damage output. (see point #2)
4. We only have 6 slots in a party. (see point #3)

How to get the most damage output from a party while keep the party alive and going at the same time? (see points #1, #2, #3, #4)

Answer: TP-burn (currently). In the old days, mana-burn, arrow-burn, monks-bones-burn, etc.

The traditional PT setup, Skillchain + MB, which is the original design/concept, is obsolete at high level nowadays.

If S-E does not see the 4 points from above, I doubt S-E can fix it.



Server: Quetzalcoatl
Race: Hume Rank 7
75 PLD, 75 SAM, 75 WAR, 75 NIN, 72 MNK, 51 BLU, 39 RDM, 37 DRK, 37 THF, 37 DNC, 35 WHM, 32 PUP, 27 BLM, 26 DRG, 14 RNG
Celeal is offline   ::Quote Selected::
 
Page generated in 0.21849 seconds with 14 queries