| Re: Suggested tweak to pld and whm IMHO, for reducing the rate of mp usage against physical damage, Slow, Paralyze, Flash/evade, parry, shield block is more affective in long term compare to increase the potency of cure. We already have Light Staff to increase cure potency by 10%.
The way I see the current situation is:
1. In order to gain exp. points, the mobs needs to be defeated.
2. Higher damage output from the party, means faster the mobs die, which translates to higher exp. gain over time. (see point #1)
3. More damage dealers present in the party, means higher damage output. (see point #2)
4. We only have 6 slots in a party. (see point #3)
How to get the most damage output from a party while keep the party alive and going at the same time? (see points #1, #2, #3, #4)
Answer: TP-burn (currently). In the old days, mana-burn, arrow-burn, monks-bones-burn, etc.
The traditional PT setup, Skillchain + MB, which is the original design/concept, is obsolete at high level nowadays.
If S-E does not see the 4 points from above, I doubt S-E can fix it.  Server: Quetzalcoatl
Race: Hume Rank 7
75 PLD, 75 SAM, 75 WAR, 75 NIN, 72 MNK, 51 BLU, 39 RDM, 37 DRK, 37 THF, 37 DNC, 35 WHM, 32 PUP, 27 BLM, 26 DRG, 14 RNG |