Thread: VRS Motion
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Old 12-07-2006, 07:37 AM   #14 (permalink)
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Re: VRS Motion
Originally Posted by Rashia View Post
Hrm, question for you. Say the motion is located in different intervals. compared to the weights? Should I locate a motion that had just as many frames that has the weights to transfer? Simplified, if I'm going to transfer weights for weapons/sheilds should I use 2 motions that have the same amount of frames instead of one motion that has 44 compared to the other have 132? Direct copy paste tactics just transfers the material to the same numbered frames on the other motion.
Just wonder if there is more extensive editing I need to perform or if using 2 motions that have the weights in the same section of frames will work similarily?
Edit: THink I just answered my own question...sorta, only way to find out is test it
If you mean to copy a motion set and double it to cover the frames, then it depends on the motion. The one I provided is a simple version and actually has a small glitch in it but it's one not often noticed by people. If you pay close enough attention you'll notice the weapons I've corrected this way have a point were the weapon 'skips' a little.

If you were to notice that skip and it bugged you enough then you can go in the motion and correct the fluidity of that motion. For motions were the difference in fames is greater then 4-5 there is definatly a lot of work you might need to do with them. The weapon is likely to not move right, in those cases the motion you might want to start with is taking the hip's motion and then reposition the weapon skeleton off to where you want it.

This is a start for tailor a new motion the weapon will now be moving with the hip, to detail the motion you'd then pick were in the motion the weapon should reach an end of a sway and build out from there. That detailing makes it so the weapon doesn't look like it's attached to the hip, gives it that free moving feel.





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