Thread: Dragoon Wyvern
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Old 12-01-2006, 01:09 PM   #7 (permalink)
eticket109
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Re: Dragoon Wyvern
Originally Posted by Legal Fish View Post
Personally, I'd like to see DRG gain more jumps and/or their jumps become more powerful and/or supporting. And/or a natural haste trait. However, involving Wyverns though: I think they could use more supporting breaths such as Erase at some high level or Haste to cure Slow and buff with no status effects are on at a mid level while /mage. For /melee, to keep it up to par with the versatility of /mage, greatly increase the attack power of that wyvern, something between 15 to 35%.
Jumps are pretty good the way they are. The added effects during Spirit Surge are tremendous. Doing too much more to them would probably just result in people calling to nerf the job of all things, as odd as that would be lol. With jumps the tp build for most DRGs is pretty fast as well. I can keep up with most DDs if not exceed them in that category.

I agree that it would be nice to have more statuses taken care of after a weaponskill while subbing a mage job. Adding buffs may take it a bit too far but having more negative statuses removable would be great. The Tier II merits can significantly raise the effects of offensive breaths, so there is little tweaking left to be done there.

On another note, fixing the forced Dismiss from Charm or at least resetting the Call timer when charmed would be nice.





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