Originally Posted by Loial |
| All jobs are not created equal. That's a simple fact and people should get over it. I've played MMOs where the developers re-tooled classes/jobs/etc to make them more "balanced" and all it did was destroy the game for a lot of people. |
I agree with this, at least to a certain extent. The jobs are not created equal, and nor should they be entirely equal. They have their areas of expertise. However, I don't think the jobs themselves are the problem here, and as such it is not the jobs that need to be adjusted. I think the mobs in ToAU areas need to be adjusted some. Reason being, while TP burns are great xp for those who are in them, they cause several problems, as mentioned above:
1. They Have a tendency to create players who do not truly know how to play their jobs (and playing with these people in any situation outside of tp burn, can be aggrivating to say the least).
2. FFXI has been designed to promote a certain type of party setup and play, with variations of course, but one that generally provides a spot for all jobs, and tp burns are destroying that
Some might argue that blm, one of the most often excluded jobs, can just go start a manaburn party. Well, this is difficult if all the rdms/brds are busy in tp burn parties, which in my own personal experience, required less work than manaburn parties.
For me, one of the things I like about online games is that you get to enjoy it with other people. However, when I'm off trying to accomplish whatever task, in a group, and those who are with me have no understanding of several aspects of how their job might function in these situations (because they only do tp burns, which IMO require minimal skill), I no longer enjoy interacting with them. While there is a relatively large number of players on each server, the problem of players who don't have a very good understanding of their job (particularly HL players) seems to be increasing rather quickly.