Originally Posted by Stromgarde |
| That's really overcomplicating things... if you have VRS, you don't need to go anywhere near a hex editor, just make sure that both images (the yellow boxes) are on the model, make sure the names and internal pointer of the texture (purple boxes) are accurate. |
Hallihallo Stromgarde
I try this when i get home. So you just have to put a second image
to the model and VRS will calculate the size right even if the image is
lager then the initial image?
Nice Day
Nomido