| Re: Axe vs GA a begginner's dilema I've always been of the opinion that if you're the tank, you probably shouldn't be in the skillchain in the first place, you just end up building TP at such an odd rate depending on whether or not it hits you and you manage to get a few swings in too. So when I did WAR w/ GA, I usually went with Shield Break at the start, and maybe a 2nd WS later if I thought I could build up TP again before the next fight.
I dunno though, if I was playing as BLU with my fabulous taru melee dmg, I usually found myself hoping the WAR would use Shield Break instead of whatever he usually did. The huge spike I TP I got when I could suddenly land almost every hit was well worth it in terms of what I could then dish out in Stuns, Blinds, and Slows with 100% TP. I tend to think of WAR less as a Damage Dealer than a Damage Enabler. Those jobs who are pure DD, like say DRK or SAM, get much better with you around to pop Shield Break if it's hard to hit, or Armor Break if it's barely taking a scratch when you do hit it. You'll see a major spike in how fast a mob dies if you use Shield Break in party with a BST and his pet, too. The DoT from my BST/NIN and his TigerFamiliar just about doubled once the fights started with Shield Break.
As for cash, have you seen crawlers and bees yet? Or better yet funguars? Those were the major cash-cows of my lower levels. A few stacks of beehive chips, silk threads, or mushrooms on the AH is usually enough to kick start a synthing career if you decide to craft for money later on. |