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Old 08-12-2006, 08:49 AM   #12 (permalink)
GiaCorleone
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Re: Graphics converter 3 problem
When I'm making an alpha map for a texture that didn't already have one, I simply copy the original texture and paste it as a new image, then black out what I want to be transparent and fill white around those blacked out areas. Save as the correct name and presto-chango, one alpha map ready to serve. Seriously, there really isn't any need for a whole separate program.



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