| Originally Posted by Spinnthrift |
I don't see me listing poison's as a must have.. unless you're fighting the Uragnite mobs on the Manaclipper - then they're essential.
Basically - the better a job you do, the more likely you are to get reinvited. Conversely - the worse job you do, the less you get invited.
I mean - if I was fighting a mob with a poison move that could tick for more than 2 - 3 hp's a tick, damn skippy I'd be carrying Antidotes. You'd be suprised how little time it takes to chunk out a large quantity of hp's a 20 - 30hp tick poison will drain when you're not on the mages 1st priority list.
Sure - it can cost you a little bit of gil... and sure, you're equipment is probably great. And I'm sure HNM's are where you make the effort, but - being well equipped with expendables can easily be the difference between a good party and a great one. |
What is it you dont understand about the mages having almost-full MP at the end of a battle, constant chains, no downtime? Melee using nothing but food and having good equip. Mages eating food/popping those ginger cookies they so love.
I understand 6-8k an hour/ sometimes 10k. I understand these parties working to full potential without the need for silly items that probably increase weapon delay/make people miss ws cause theyre busy messing around with them. The mage can use echo drops if theyre silenced so can the ninja if he doesnt trust the mages But apart from that no one I've ever PTed with has used any of the other items or complained about not having them. I think just getting a good PT would cure your need to use all these items.