| Re: mnk/drg??? Several things make /drg a decent melee subjob. The attack up in the 20-29 level range is a case where a job trait comes earlier for drg than other subjob choices. At level 30 a latent effect item, Wyvern Earring offers 5% haste and a coressponding mantle gives +6 attack. Jumps are like free hits/tp every 90 seconds. I believe damage is calculated for both fists on a jump and I think multiplied by 1.5, and there're chances for criticals. Later on at level 50, kick attacks might even factor on jump damage, although on that I'm really not sure... Drg at 30, (main @ 60) gets accuracy up job trait. Monks can pull it off as a decent subjob when using haste builds. The extra speed of attacks and accuracy, and free hits from jump can help make up damage potential lost from berserk and double attack of a warrior subjob. The key would be to get about 10% more haste than your /war counterparts to roughly equal double attack's extra damage. Then you'd have to compare the extra damage of your 5 or 10 jumps (depending on level range) vs the added damage from 9 minutes of berserk in a 15 minute period that a mnk/war would get. Madrone Hume Female Leviathan Server
75: RDM MNK BLM PLD BRD 37: NIN WAR DRK BLU WHM SCH DNC RNG
AF+1 11/25, AF2 7/25, Nashira 1/5, Crimson 2/5, Pln 2/5, Yigit 5/5, Zenith 2/5, Shura 2/5, Askar 1/5, Goliard 1/5, Homam 1/5
Merits 344/506, Bastok rank 10, Merc rank 10 Last edited by arkaine23 : 06-28-2006 at 07:08 AM. |