| Re: Provoke First of all, provoke in ballista usually lasts up to 15 seconds while we need 30 seconds to reuse it. Second, it is only main WAR, not subbed WAR that can land provoke on the target reliably --- still not 100% reliable though. We usually have 30 - 50 people at 60 capped held in JPN prime time but there are only a few main WARs here. Third, if you are really annoyed with it, how about asking WAR in your team to keep provoking those who stick to you before they start to provoke you.
I've been playing ballista for a long time since its introduction but I myself don't think it completely screws up mages. Ballista is not where we play 1 on 1 duel. There are always ways to cope with it if we have good teamwork and group tactics. Even if I have to face WAR alone, I don't think I'm gonna lose as RDM because RDM has a lot of tools to stop them.
Finally, it's off topic but "a hell of a lot of EVA gear" doesn't help you very much because no matter how much you increase your evasion, [your total evasion] < [their weapon accuracy] unless you are main THF. I'd rather recommend you increase your defence. |