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Old 06-15-2006, 08:18 PM   #18 (permalink)
Ayrlie
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Join Date: Feb 2005
Location: southern illinois
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Re: TP burn PTs, how early?
colibiries would be perfect as the higher tier have a reflect trait that cripples black mages, they're perfect for a sidewinder>rampage or an arrowburn type of party (they're weak to piercing). as long you got some sort of distortion or darkness skillchain these mobs are as good as dead. the only major drawback is you have to use cheap food and pray it doesn't use feather tickle often.

imps and puks are perfect for arrowburn parties. imps are blm type mobs, which mean they have little evasion to start. both are weak to piercing, but like any mob they have thier drawbacks.

my favorite is those weapons up in sky. d-weapons or a-weapons, they don't matter. a-weapons will require a dispeller that will slow down those chains slightly. they got that one aoe ws you got to put up with, but rampage will put them out of thier misery.

tigers/cockatries in kuftal are another target for axeburn if sky isn't available. tigers are weak to slashing attacks, cockatrices are vt-it at 75.



Dig A10; Main: Bonecraft 100+3/subs: 60/Fishing 59.7
Mules: Cooking 100+3/Alchemy 77.7


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