The windmill glitch above I have no idea about, but as for the character polygons randomly glitching out at certain angles along with things on walls (such as banners) its caused by the precision nvidia cards are using for the z-buffer (controls the depth of polygons) This problem might be nVidia only but im not 100% sure.
Ive been trying to find a way to force a 32 bit z-buffer and get rid of these glitches but so far I have had no luck on a 6800GT ; ;
As for the spell lag n stuff im pretty sure thats a nVidia only problem too, its caused by something that almost every driver rev is doing with the shaders in the game that display effects. Possibly the frame buffer or something like that. Square is "Investigating" it and has been forever....
It just cracks me up seeing nVidia *the way its meant to be played* on my box and then getting several different types of glitches *none of which have been fixed by nVidia or SE*
They need to start getting nVidia on the ball or stop putting the damn nV logo on their boxes and start supporting whatever company can display the game properly.
Graphics glitches = ruined immersion
