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Old 05-29-2006, 11:13 AM   #11 (permalink)
kiffkin
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Re: A Beginner's Guide to /check
Nice work

A few more bits and pieces for you, mostly BST stuff.

Some mobs check harder than their level and some check easier. For example, worms or pets (e.g. goblin's bee, gigas' leech, et cetera) are easier to kill than their checked level would have you believe. Also leeches, slimes and elementals are much harder, and as such make good BST pets (well, not the elementals).

On the subject of BSTs, Even Match is the highest conning level of pet you should normally use. Any thing above this will give you an extra xp penalty (above the normal 30% - BST only, not the rest of the party ) as it counts as the highest level member of the party. Also, Tough and above are much harder to charm and won't stay charmed for very long. Tough mobs stay charmed for roughly a minute, while Incredibly Tough can only be a few seconds (if you can charm them successfully at all).

Just to remind people, a BST in a party using a jug pet will not receive a penalty to their experience.
- If they use a local pet that cons EM or lower to them, they will receive a 30% cut to their xp if it's still charmed at the end of the fight, but the rest of the party will not.
- If they use a local pet that cons T or higher to them, but only EM or less to the highest member of the party, the BST will receive a 30% cut to xp id it's charmed at the end of the fight, plus whatever cut they would normally get from not being the highest member of the party, and the rest of the party will not be affected.
- If the BST charms a local pet that cons T or higher to the highest member of the party, the pet becomes the effective highest party member. Even if the pet is not charmed at the end of the fight, all party members xp will be reduced, in the same way that having a player of a higher level would do. This is generally only done in emergencies and is the only time when the rest of the party's xp is affected by the presence of a BST pet.

There are some times when charming T+ is useful:
- converting mobs to EM. More easily done post 35, and the only good thing to come out of the great BST nerf o' 12/12. Charm and leave/zone a mob and hope it respawns as EM.
- Farming. Charm/familiar a mob and tear through TW/EP. Often seen in Qufim by BSTs who can just manage to charm the Kraken if they're lucky. We've pretty much all done this one.
- Desperation. Fight gone wrong? Charm/Stay the prey and run for zone.
- Pretty much any other time when you don't care about xp. For example, the liches in West Altepa drop the Ancient Papyrus for Genkei 1. Charm/familiar an IT scorpion and let them get on with it .



I have heard that those who celebrate life
walk safely amongst the wild animals.
When they go into battle, they remain unharmed,
the animals find no place to attack them
and weapons are unable to harm them.
Why? Because they find no place for death in them.
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