| Re: Taodyn's Garrison Guide Section 11 - Target Priority
The sheer number of targets will make it almost impossible to designate specific players to specific mobs. Rather, it is better to have people organize around certain areas so that they are near the mob spawn points. This will take practice. There are, however, some basic strategies and priorities that can be suggested to your group.
Though it is the melee mobs that will do the most damage in a strict sense, the caster mobs are more dangerous. They attack from a distance and often bind players, which is very bad. Caster mobs should be high priority for attack.
Ranger type mobs do very little damage. They will remain in one spot using fairly weak ranged attacks. It is much more beneficial to focus on the melee and caster type mobs, and save these mobs for last.
Players should provoke as often as is possible. There will be lots of damage and hate flying, so each player should do their utmost to help the group.
The boss mob(s) should be killed as quickly as possible, but must be tanked very carefully. To this end, it is vital to designate one player as the tank for the boss mob. During the fourth wave, this player should stay out of the battle until the boss mob spawns so that they are prepared to provoke him. The tank should usually be a PLD or a THF as their two-hour abilities will enable them to tank extremely damaging attacks without losing hp. Remember that mobs have 2 hour abilities, too. A MNK type boss will use Hundred Fists, which will tear apart any tank not using an appropriate 2 hour. The tank should be prepared to possibly die if a mistake occurs. |