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Old 05-25-2006, 02:04 PM   #9 (permalink)
Taodyn
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Re: Taodyn's Garrison Guide
Section 10 - Special Garrison Strategies
  1. Stopping the Boss NM 2 hour ability

    During the fourth and final wave of any Garrison event, a boss NM will spawn. This boss NM is much stronger than the other Garrison enemies and is also capable of using specific 2 hour abilities.

    Because of this, it is highly recommended that you have a tank assigned to handle this boss NM and that they be capable of handling devastating 2 hour abilities. If your group is planning on running multiple rounds, you will need a tank assigned for each round.

    Paladins and Thieves are great in this role as their 2 hour abilities protect them from taking any damage. Using their 2 hour ability, however, will mean they are unable to tank the boss NM in subsequent rounds until the ability timer is reset.

  2. The Kiting Method

    The enemies in Garrison spawn in timed waves, each wave appearing approximately 20 seconds after the previous wave was completely defeated. The next wave will not spawn until all enemies in the previous wave have been killed.

    To increase your chances of running a successful Garrison round and obtaining an optimal reward, it is often recommended to delay the beginning of the next wave of attackers until all participants and NPCs are fully healed. Each person will then begin the next round with full HP and MP.

    In order to delay the next wave, a player can pull one of the weaker mobs away from the main group and either sleep the enemy or kite it until their group is ready to continue. They would then bring the enemy back to the main group to be killed and subsequently begin the next wave.

    Note: The kited mob must be pulled a fair distance from the main group as the friendly NPCs are designed to automatically attack any remaining targets in the area. If the chosen enemy is within their range, the entire group of NPCs will attack it and end the wave.

  3. Outside Protection

    Enemy monsters outside the Garrison event can still aggro participants during the event. This can be especially hazardous during higher level Garrisons as enemies in the surrounding area can be exceptionally strong.

    Because of this, it is often helpful to have higher level assistance outside your party/alliance to handle any aggro.
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