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Old 05-25-2006, 01:55 PM   #8 (permalink)
Taskmage
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Re: Taodyn's Garrison Guide
Section 8 - Job Specific Strategy Guides

As in any event, there is no single strategy that will work for all jobs. Instead, each job must consider their strengths and weaknesses, their traits and abilities at each level cap, and their role as part of a party/alliance, in order to be an effective participant.

The following guides include information from experienced players of each job class and how that job class functions in Garrison. They include recommendations for optimal equipment, food, and preparation, as well as important strategies.

These guides are currently in progress and will be added as they are completed.[code].-------------------------------------------.
| Bard BRD | Omnifarius |
| Beast Master BST | Sindjinn |
| Black Mage BLM | Phillipio |
| Dark Knight DRK | Tokaki |
| Dragoon DRG | Taodyn |
| Monk MNK | Ainyan, Ayasu |
| Ninja NIN | Colm, Phillipio |
| Paladin PLD | Rathanel |
| Ranger RNG | Cirdan |
| Red Mage RDM | Koriandr, Ishianti |
| Samurai SAM | Kaeli |
| Summoner SMN | Alger, Keyln |
| Thief THF | Alger, Keyln |
| Warrior WAR | Ayasu |
| White Mage WHM | Koriandr, Trynn |
'-------------------------------------------'[/code]

Section 9 - Battlefield Layout

Rather than stepping blindly into the event and attempting to find targets on the fly, the diagram below gives a rough approximation of the battle layout. Also included are some recommended areas to place your melee damage dealers and mages.

Once an item is traded to the guard, a number of friendly NPCs will spawn (all participants will then receive a level cap status effect). There is one NPC for each person in your party/alliance. They will spawn in three straight lines just in front of the Outpost.



Just a few seconds after the NPCs appear, the first wave of enemy attackers will spawn. These enemies spawn a small distance beyond the NPC lines. Caster and ranged attacker type enemies will remain in this area using distance attacks, while melee type enemies will charge toward the NPCs.

For maximum effectiveness, you should organize your melee damage dealers/provokers in front of the NPC spawn points. This way, you form a barrier between the attackers and the people you are attempting to defend. All provokers should focus on melee type enemies first, but be careful of caster type mobs. Several Garrison enemies can cast some serious spells that can dangerously hinder your group.

Mages should stay near the outpost if at all possible. You will most likely draw agro and this distance gives provokers a chance to assist you. Three White Mages should focus on healing their parties, with an extra White Mage dedicated to cycling through friendly NPC targets and healing any who are damaged.

Last edited by Taskmage : 05-25-2006 at 02:03 PM.
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