Section 7 - Setting Up a Treasure Lotting System
A successful Garrison run will result in a number of items dropping into the treasure pool. The number of item drops depends on how many NPCs survive the onslaught. Usually, a successful run of the lower level cap Garrison events will result in 5 drops with an exceptional run capping out at 6. This will include 2 experience points scrolls (Dragon Chronicles or Miratete’s Memoirs) and 3-4 equipment drops (Please refer to the Rewards section for more information on equipment drops).
One of the major drawbacks of the Garrison reward system is that all item rewards become part of the communal treasure pool. Each and every person in your party/alliance can free lot on all the reward items.
Now this can cause problems. Obviously, if a large group of people participate in an event, each one of them would like some reward. Also, the Garrison equipment rewards are highly sought after and some can be extremely valuable. Because of this, problems may arise during lotting.
In order to avoid this frustration, it is in your best interest to design and agree upon a specific system for handling lotting. Players should be made aware of the system well before hand so any difficulties can be worked out.
There are two mainly accepted Lotting Systems for any type of shared reward event:
- Have a single participant designated to sell all items and then distribute all profits equally among participants
- Participants cast lots on each item and those who win a lot are ineligible to lot on other items
Both systems have their strengths and weaknesses, and will depend greatly upon the group you are doing the event with.
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Key Points to Setting Up a Lotting System
- The lotting system must be very clear and easy to follow- organizing lots for a large group can be time consuming and must be completed before the items are distributed automatically - In order to ensure all members of your party/alliance are satisfied, it may be necessary to do multiple rounds- with a maximum of 6 item drops per successful round, it is necessary to complete three full rounds for each player to receive an item - To encourage participants to obtain the trade items, it is a good idea to let the trader choose their reward from the items obtained for their trading round before lotting begins- required trade items can take time to farm, so this provides incentive to make that effort |