View Single Post
Old 05-25-2006, 01:50 PM   #6 (permalink)
Taskmage
Maybe a lion?
Administrator
FFXI Character Info.
 
Join Date: Dec 2003
Posts: 4,843
Style:
Thanks: 221
Thanked 646x in 331 Posts
Gil: 3,622
Bank: 53,487
Total Gil: 57,109
Donate
Re: Taodyn's Garrison Guide
Section 6 - Forming a Garrison Group

Garrison can be an incredibly fun, incredibly entertaining event. Unfortunately, ‘can be’ does not always translate into ‘will be’.

In order to make this a worthwhile and effective event, it is important to form a good group to participate with. Ideally, this should be a group of people you fell comfortable with and that you trust to do their job. The hectic nature of these battles does not allow time for you to make sure everyone is doing their job. You need to concentrate on the target at hand and be confident that everyone is functioning efficiently and effectively.

I do not recommend doing this with pick up groups. Quite often, a group gathered at random will not have adequate preparation or education to make the event worthwhile. Even if they should be successful, it will come at the cost of a great deal of frustration. Also, it is rather difficult to get 18 random people to agree on a standard lotting system, and that can cause serious problems.

As for job specifications, this is one of the factors that makes Garrison so appealing. There is no “required” set up to run a successful Garrison. Indeed, almost any selection of jobs (within reason, of course) can stand a good chance of winning the event. There are, however, a few rules of thumb that can make the experience much easier and much more rewardable.
  1. You will need at least one White Mage (or Main Healer) for each party in your group. If you run the event with 2 or 3 full parties, it is also advisable to have an extra healer assigned to healing the friendly NPCs. Remember, the more NPCs that survive, the greater the rewards.
  2. You will need at least one tank assigned to handling and controlling the boss NM that will spawn during the fourth wave. The job class of the assigned tank should be chosen to counter the specific 2 hour of the NM.
  3. Damage dealers are incredibly important in this event. Each party should have 2-3 damage dealers at minimum.
  4. All melee damage dealers should choose WAR as their sub job for Provoke. This will enable them to concentrate enemy attention on them and save friendly NPCs from damage.
Taskmage is offline   ::Quote Selected::
 
Page generated in 0.17222 seconds with 14 queries