View Single Post
Old 05-23-2006, 09:46 PM   #47 (permalink)
Sabaron
Pink Mage
Brain of Knowledge
 
Sabaron's Avatar
FFXI Character Info.
 
Join Date: May 2006
Location: Bastok/Illinois
Posts: 1,579
Style:
Thanks: 154
Thanked 182x in 120 Posts
Gil: 19,510
Bank: 90,233
Total Gil: 109,744
Donate
Re: In future updates, what would you like to see happen to items?
I have noticed that one of the major problems of crafting is that making durable items is not really a viable option except to save yourself a little money off the ones selling at AH. Every time someone makes a durable (say a Fire Sword/Flame Sword) it exists forever, so the only time you'll ever need another one is when there is a significant population increase on the server. Therefore, I would like to see most or all durable, craftable items "degrade" somehow to slowly winnow out those pieces that have been recycled through AH 100 times. This doesn't necessarily mean they get "worse" and break as you're using them (that would constitute a significant disturbance in the game balance), but rather functionally limiting their number of "AH recycles", though I can't think of exactly how you would explain what's happening to the item.

Programmatically this is possible, but it would force the AH to actually remember this info resulting in a sizeable database increase, so I don't think it'll ever happen, but I'd like to actually be able to skill-up on durables which is pretty much all that many crafts are intended for.


I would also like to see recharging of Anima items. In it's simplest form this would involve the item turning into its reagent item (e.g. Warp Cudgel -> Oak Cudgel) when it's last charge is expended so that buying one isn't some horrible waste of money. Obviously this doesn't apply to the Warp Cudgel specifically, but more like those stupid 70ish level items that cast some crappy 17th level spell... (?Frigid? Lance et al.).

On the same note, better Anima items. I like the en- weapons, but a great majority of the charged items are totally pointless in that they have an ability which is not of use to the person wielding it or that is too weak to be viable for the character using the item. I always liked the little items you could pick up in earlier FF games that would do something neat when you used them with the Item command (the Staff and Rod in FFIII-American for instance).

And why can't I use Cantarella to make hideous poison bolt and arrow heads...
Sabaron is offline   ::Quote Selected::
 
Page generated in 0.25689 seconds with 14 queries