05-23-2006, 08:16 AM | #5 (permalink) |
| Junior Member Join Date: May 2006 Posts: 93 Style: Thanks: 0 Thanked 0x in 0 Posts Gil: 1,730 Bank: 0 Total Gil: 1,730 Donate | Re: In future updates, what would you like to see happen to items? | Originally Posted by sevenpointflaw | So everyone can be exactly like everyone else, and there is no sense of acomplishment for actually achieving those great wonderous items that few people have? {All right!} I want the experience cheapened, too!
Ok, cincism aside, I actually like the fact that luxery items are rare and hard to get. It makes it more enjoyable when I finally earn it. If everyone could easily get those items, then whats the point of being the best; everyone is just a clone of eachother. If that sense of rarity could be maintained, then I'm all for force-pop.
Items I'd like to see: "Enhances Clear Mind." Nuf said. | I don't mind things being hard to get as long as they are considered "luxury items" by people. Problem is, there are too many asshat players that think a lot of these luxury items are "required" to party sometimes or else you're gimp. It's more of the communities fault that people feel forced to get things like Scorpion Harness than the design of the game. 72+2 Bonecrafting (Bone Purification, Filing, Protective Spectacles, Boneworker's Apron)
60+1 Leathercraft (Leather Ensorcellment, Tanning, Tanner's Gloves)
53 Clothcraft
60 Woodworking (Lumberjack, Wood Ensorcellment)
60 Cooking (92+1 Mule)
58 Alchemy
40 Fishing (Frog Fishing, 3,704/10,000 MC for Lu Shang)
15 Smithing
5 Goldsmithing |
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