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Old 04-17-2004, 01:23 PM   #8 (permalink)
aques
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Some of this information is taken from previous forum posts and other forums. I combined both my experience and the other guides posted to come up with the following mission guides.

ZM14: Ark Angel battle x 5.

For this mission, the goal is to defeat 5 Ark Angels. The good news is that you can beat them one at a time. The bad news is that each one is harder than ZM8. The reason why they are harder is because they have 2 jobs. They can use the 2hr special of both jobs. For example, the Ark Angel EV(PLD+WHM) can use Invincible and Benediction.

Here's a Map of Ru'Aun Gardens .

Basically, to get to the Ark Angels, take the red portals. If you want to get to the different islands, activate pincer stones and take the blue portals. There are no aggro in this area except for the groundskeepers standing on a blue symbol(people call them the detectors), so stay far from those. By now it should already be known that elementals and magic pots aggro by magic.

Here's another Map of Ru'Aun Gardens showing the pincerstone locations.

Here's the order of the fight: TT, MR, HM, EV, GK. Recommended levels is 70+. I went with 70 PLD & WHM, 75 MNK, RNG, RDM, SMN. Note that for all Ark Angels, their normal attacks do
100-150 damage to 70 PLD.


Ark Angel TT(BLM + DRK):

-does AE attack [Amon Drive] that can paralyze and petrify, doing 100-300 damage.

-casts up to level 4 magic.

-teleports around.

The strategy to beat this guy is to have mages stand outside the circular battle field and just attack/heal from there as the AE attack can be deadly if the white mage is hit. Other than that, just have the melee do their usual.


Ark Angel MR[THF + BST]:

-Rampage WS for 800+ damage towards the end of fight.

-[Havoc Spiral] for 2-300 damage. Also uses a sleep WS(can't remember the name for the life of me), so buy some poison potions.

-Uses Call Beast at start. If the pet called is anything but a tiger pet, run away from the battlefield by clicking the portal, as the battle can get very hard.

Sleep the pet and just focus on Ark Angel MR. Aside from Rampage the fight isn't too bad.


Ark Angel HM[NIN + WAR]:

-Blink tanks.

-Uses WS [Cross Reaver] for 500-900 damage.

Some people say this is the hardest battle, but it was one of the easiest for ours. There really aren't any strategies for defeating HM other than pound him with attacks.


Ark Angel EV[PLD + WHM]:

-May use Invincible and Benediction.

-Uses [Spirit's Within].

-Uses Shield Bash, ALOT, and it has a long stun time. Erase can take out this stun effect so it can be invaluable for this battle.

-Uses AE attack [Dominion's Slash] that also silences, does
2-300 damage. Buy Echo Drops!

This is by far the hardest out of all AA battles. Spirit's Within, when used with high HP, can be very deadly and may kill anyone instantly. Most parties beat this through luck, meaning sometimes EV only uses Spirit's Within when HP is low enough to not instantly kill anyone. My party used this strategy: RDM casts Gravity, PLD Provoke and run around the map while EV chases PLD. Everyone else just attacks EV from there. It was a long fight but at least it was a sure win this way. This strategy only works if there's a mage that can cast Gravity.


Ark Angel GK[DRG + SAM]:

-Uses Call Wyvern and Meikyo Shisui. It is possible that GK can create a Light Skillchain when using Meikyo Shisui. For our battle, GK did a Fragmentation with Tachi: Yukikaze and Tachi: Gekko.

-Jump ability that does AE damage and binds for a few seconds.

The dangerous part for GK is that he deals a ton of damage. For our party, we defeated GK but only the WHM and SMN lived. Thank god for Fenrir.

ZM15:

-Enter Ru'Avitau Gardens from H-9 in Ru'Aun Gardens. The mission log should change. Now go to Norg and talk to Gilgamesh. Then go back to Ru'Aun Gardens.

-Enter Ru'Avitau Gardens again from H-9 and there will be a cutscene.

ZM16:

-After entering Ru'Avitau Gardens from H-9 in Ru'Aun Gardens, you will appear at G-12 based on this Map of Ru'Avitau Gardens .

-Have one person go to H-10 and activate the Yellow Monolith.

-Go back to Ru'Aun Gardens and use the pincerstones and blue portals to go from I-10 (to J-9) then walk along to K-7 (and be sent to J-7) to get to I-6(have to walk down the stairs). You will enter Ru'Avitau Gardens at K-5 of this map.

-It is recommended for everyone, including mages, to buy Sneak Oil and Prism Powders. 6 of each should be enough. Weapons aggro through sound and Golems aggro through sight. Make your way to H-9 and go down the stairs, then zone to the Celestial Nexus to fight with final boss!

ZM17:

-Final cutscene.


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SPOILERS FOR ZM16 FROM NOW ON!

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SPOILERS FOR ZM16 FROM NOW ON!:

-Battle with Eald'narche. He has two forms. It is recommended for everyone to buy Hi-Potions, and a few Hi-Ethers wouldn't hurt either.

1st Form

Orbitals x 2: has 300hp and if defeated, can regenerate.

Exoplates: armor surrounding Eald'narche, he is invulnerable while this armor is up.

Eald'narche: invulnerable to attacks until Exoplates is defeated. He really likes to use ancient magic and sleepga, so be careful.

Have the melee use 2hour special to quickly dispose of the Exoplates. Sleep the Orbitals as they're not worth attacking. After the Exoplates are gone it only takes a few hits to get Eald'narche to his second form.

2nd Form

There won't be time to rest as Eald'narche will rush straight to the party. He will still mainly use Ancient magic and Sleepga, and will add WS here and there. One of his WS is AE damage(around 200ish damage) and will terrorize and bind those that are hit. Terrorize will prevent that player from doing anything for 5-10 seconds.



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