| ZM6: After all 7 prays have been collected(1 is given to you after ZM4), head to Quicksand Caves for a BC fight with 3 anticans. Party setup should be LV67+ to make it easy. I believe a good party of LV65 can kill it.
From West Altepa, go to D-12 to enter a hidden cave, then keep going and enter Quicksand Caves at C-11. Once inside, go to E-7. Note that there's a circular pattern that you have to stand on to. Have either 1 galka or 2 of any other race stand on the smaller circle to open the door. After going through keep going west and fall down the pit. Then keep going north to zone to the Chamber of Oracles.
I don't remember the names but here's the layout & order of fight:
1 - BLM = Triarius V-VIII
2 - PLD = Centurio V-III
3 - RNG = Princeps V-XI
So, a good way to remember the order is T > C > P. It seems that alot of people had trouble sleeping the PLD. The bard(level 67) in my party didn't have any problems but the mages kept getting their sleep resisted, even with elemental seal.
Use the same strategy as ZM4 to defeat them. Be careful of the RNG special attack, it hit me for 600 dmg to PLD LV69, but I heard other people were hit for over 1000 dmg.
ZM7: Cutscene after antican fight.
ZM8: Before going to Delkfutt's Tower, have the melee buy healing potions. I recommend hi-potions since you can just spam heal if necessary. Mages should buy drinks and ethers. The most important thing about this battle is to have MP. Also have the mages buy echo drops(I think 6 per mage should be enough). If you have the delkfutt key, bring them so you can use the elevator.
Party setup of LV67+ should be able to defeat it if they're good. My party consisted of LV71 SAM/WAR, LV70 WHM/BLM, LV69 PLD/WAR, LV69DRG/WAR, LV67 BRD/WHM. I think this battle is overrated. Most people say you need a full party of LV70+ to defeat him, but for our party it was pretty easy.
Once inside Delkfutt's Tower, if you have the delkfutt key, make a left at the first fork and go to E-8. Then go to H-8 and search for ???. Click it and you'll be transported to Upper Delkfutt's Tower. At Upper Delkfutt's Tower, go to F-8 through the door, and go up the stairs to the 11th floor. Remember to sneak/invisible as you can get aggro from bats and giants.
On the 11th floor, go to J-6, then on the 12th floor go to F-10. Zone through the portal to Stellar Fulcrum.
There really aren't any strategy for winning this battle other than keeping everyone alive. The boss will use dispelga at start and later on an attack that wiill do 75% of your HP damage, meaning if I have 1000HP, the attack will do 750 dmg. I have yet to confirm if this is true but that attack hit me for a consistent damage everytime. The boss likes to use this attack whenever his TP is charged so just be careful. There will also be times when the boss resets the aggro(hate will be 0 for everyone) similar to how the mass petrify works with anticans. This usually happens after casting dispelga and mass gravity.
ZM9: Talk to Gilgamesh.
ZM10: Head to Ro'Maeve and zone to Hall of the Gods at H-5. Observe the gate at the other end of Hall of the Gods two times.
ZM11: Go back to Norg and talk to Gilgamesh, then go to Rabao and talk to Maryoh Comyuja, who's standing in front of the windmill at G-7.
ZM12: Head back to West Altepa D-12-->C-11 to enter Quicksand Caves. Go to K-8. After going through the door, open another door at G-8. Walk through and fall down the pit. Then look for a ??? around where you fell. It should be found at the pillar.
Touch the ??? and an NM pot will spawn. This battle is easier than ZM8. Make sure to silence the NM if possible. After the NM is defeated, click the ??? again to get a key item.
Go back to Rabao and talk to Maryoh Comyuja, who will give you a key item. Go back to Ro'Maeve and check the gate at the other end of Hall of the Gods again.
ZM13: Cutscene after touching the gate at Hall of the Gods. Congratulations! You can now enter Tu'lia. |