| Basically, hate = agro in many other MMORPG. The point is, the more damage you do to the moster the more hate a monster will have for you. Healing someone whom is doing damage will transfer that hate the monster has towards the healer. Thus, a healer who heals too much may draw agro instead.
Using the taunt (Provoke) skill for a fighter adds more hate towards the fighter, drawing the monster back. The monster will attack the person with the most amount of hate on them. Magic damage will do the same.
Dragoons have a special ability, and that is to jump. Jumping negates any hate the enemy has for you, and thus the enemy will attack the next person who has the most hate. Pets, for Dragoons and Beastmasters, also draw hate. So a beastmaster can be kept relatively safe by using his beasts to attack the monster.
Hate is usually calculated by the amount of damage (or healing) you do. Though certain things and other factors affect it, like weaponskills, jobabilities, type of weapons, etc. So more damage = more hate, and more hate means more often the monster will attack you. Hence it is a good idea to let the fighers and other melee class do damage more often than a caster class.  Signature was intentionally left blank. |