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Old 11-21-2003, 01:57 PM   #75 (permalink)
taintedvision
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Re: Resolutions explained..
Quote:
Originally posted by shader_hacker
All:

Ok, I'm going to explain a few things about the graphics settings in hopes that it would clarify a few things. Since this game was developed in Japan, I believe they have different settings for video boards than we do.

The game seems to be rendered in 2 seperate frame buffers. One rendering target is the overlay text screen where you see the menus, text, etc.. The other one is the rendering buffer. This is where you render to the characters, textures, background buildings, all objects, etc..(i.e. a typical game).

The Screen Resolution is the Overlay resolution of the game. So therefore changing that only changes the size of the text and menus.

The Background Resolution (should be called Game Resolution) is the resolution of the actual game and it's objects (as mentioned before).

North America doesn't support square size resolutions in their rendering cards or monitor resolutions. This is because we use an aspect ratio of 4:3 or 1.33. So our video cards are picking what resolution in the game to use based on the horizontal number. For example, the default in the game was 512x512. The video card would just render the game at 512x384. When you switched to 1024x1024, the video card would choose 1024x768.

This hack is very interesting because it allows the NA people to switch the game resolution to a resolution that won't be trunctated across the vertical scanlines. Therefore instead of going to 2048x2048, which would get truncated, try values of 1280x1024 by switching on the horizontal and leaving the vertical alone. For example, using 500 and 400. I've found that now I can get that resolution (which is my most common res for playing games) and you will see a world of difference.

Hope this clears some things up.

-ShaderHacker
there are always two seperate frame buffers. It's what allows for animation transitions and genrealize translations and rotations of objects. sorry had to point this out.
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