Thread: BST Info Topic
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Old 11-16-2003, 11:08 AM   #45 (permalink)
Drawmuh
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Re: Keeping Pets
Quote:
Originally posted by LV?_Death
If they ever make it where BST can keep pets, I'll not only drop the plan to make a BST/WHM, I'll probably drop the game. Look at what happened to Ultima Online. Tamers became the most powerful and unbalanced class in the game by a gigantic reach because they could sic their overpowered pets on anything with almost no risk of being injured. Any place a warrior or mage could fight, a tamer could do better. I'll cry if the same happens to FFXI. Many of these jobs are based off of the old FF games, and nowhere could a beastmaster keep a pet after the fight. The fact that we can keep them for 5 mins is pretty valuable, but any more than that and Square would be repeating others' mistakes, which I believe they are too smart to do. The best thing about FFXI is the balance.
Couldnt have said it any better



A nocturnal concerto
candlelight whispers me where to go
Hymn of gathering stars as my guide
whilst I wander on this path of the night.

Wandering Bard Drawmuh of Midgardsormr.

Gobbie Bag: 5-6 Completed.
Artifact Armor: 6-6 Completed
Limit Break 1(O) 2(O) 3(O) 4(O) Drawmuh 1 Maat 0




Cooking: 60Alchemy: 30Bonecrafting: 10

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