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Old 11-13-2003, 10:39 AM   #32 (permalink)
shader_hacker
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You might have to play with some values, but remember that they are in hex. So, the value 500 = 1280.

So to get 1600, you need 640.

And to get 1200, you need 4B0.

Hope this helps

-Shaderhacker
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