View Single Post
Old 09-24-2003, 11:16 AM   #8 (permalink)
IleDeusMorpheus
Junior Member
 
Join Date: Jan 2003
Posts: 346
Style:
Thanks: 0
Thanked 0x in 0 Posts
Gil: 493
Bank: 0
Total Gil: 493
Donate
:sweat: So much for the "FFTA" part of this thread ... lol :sweat: there's some good ideas going around though. I actually had an idea for a "Writer" class that I'll flesh out if I have the time. (Myst fans will find the concept oddly familiar ^_^) Not sure about Divine Knight, don't those abilities already belong to Warriors / Knights / Soldiers?

I think pretty much any job is viable. Even Sorcerer (a.k.a. Gladiator) has been shown to work despite the Red Mage's preexisting weapon enchantments. Heck, I'm sure there's even a way to implement a Berserker, although it'd be pretty weird ... :sweat:

The Alchemist class of FFTA might be an answer to the ongoing debate about the viability of FFXI Chemists. Just give them a 2x item power ability, maybe increase item capacity a bit, and give them a skillset consisting of abilities that *resemble* Chemist mixes without actually consuming items. Or maybe consuming items and MP ... ?

After using it more, I've concluded that Juggler would be a kickass job. Hoop, Molotov Cocktail, Toss ... it'd be pretty awesome. Like a Ranger only less expensive and with an emphasis on status effects.




Ille deus Morpheus non est Morpheus de Matrice, sed Morpheus, deus somni et mutantis!
IleDeusMorpheus is offline   ::Quote Selected::
 
Page generated in 0.24084 seconds with 14 queries