| Ok, I can kind of understand that, but I want to know, like just for the sake of argument, PAL and DRK were not advanced classes and playable from the start and just exactly like they are now otherwise, no more or less powerful than before. Are there reasons for picking a PAL or DRK over a WAR other than personal preference to offense and defense in this instance or is it still no more than the difference between wanting to pick a RDM over WAR?
I've only had the game a short time and have managed to work a Hume up to LV 10 RDM, and LV 9 MNK. I actually started with a Hume RDM cause I really couldn't decide if I wanted to be a mage or fighter and I thought if it as getting the best of both worlds which of course is also the same reason I picked Hume. Now, Hume RDM really isn't my first choice of characters, but it's getting really fun with this character as a red mage and Monk. I'm thinking that overall, I would prefer to play a Taru BLM/WHM combo but now I'm hesitant to start anew for various reason (buddy list starting to grow, people I party with, quests and gear aquired, and most importantly of all, dying with a Tarutaru BLM, that I created to check it out, at low levels so often I am starting to rethink it). I know I can take my Hume still and press on to Lv 18 and supplement whatever other classes I may want to lv with RDM or MNK skills, but it just seems to be so slow leveling now, I just couldn't imagine pressing on to 30 and taking that character back to Lv 1 and Working that again. I'm a student who will have little or no time to play during the school year and thinks Ninjas are just really cool, but that little to no play time makes me think I'll be wanting to run with Lv 30 instead of spending that little time working up a 1st lv again just so I can be a ninja. |