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How Dice Rolling works

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  • #46
    Re: How Dice Rolling works

    The original link to the roll calculator in the original post was never broken, as I only replace the file itself. Nevertheless, I have added a note to the beginning of the OP.

    Centurio X-I 1/1 - Celphie 1/1 - Deadly Dodo 0/2 - Doppleganger Dio 0/1 - Jaggedy-eared Jack 0/7 - Joo Duzu the Whirlwind 1/1 - Leaping Lizzy 2/16 - Mimas 0/1 - Odqan 1/9 - Orcish Wallbreacher 0/1 - Ose 1/3 - Sagittarius X-XIII 1/1 - Serpopard Ishtar 3/6 - Silk Caterpillar 1/2 - Tom Tit Tat 0/2 - Trickster Kinetix 0/2 - Valkurm Emperor 6/10 - Wyvernpoacher Drachlox 1/1

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    • #47
      Re: How Dice Rolling works

      Old (pre-update) roll data moved here:

      THIS DATA IS NO LONGER VALID!

      Corsair's Roll - EXP Bonus (with COR):
      [code]I = +7% EXP
      II = +7% EXP
      III = +7% EXP
      IV = +7% EXP
      V = +16% EXP
      VI = +9% EXP
      VII = +9% EXP
      VIII = +12% EXP
      IX = +7% EXP
      X = +14% EXP
      XI = +24% EXP
      Avg. = +12.3% EXP[/code]

      Hunter's Roll - +ACC/RACC (without RNG/with RNG):
      [code]I = +3/8
      II = +3/8
      III = +4/9
      IV = +10/15
      V = +5/10
      VI = +5/10
      VII = +6/11
      VIII = +1/6
      IX = +8/13
      X = +9/14
      XI = +18/23
      Avg. = +8.6/12.8[/code]

      Chaos Roll - +ATK/RATK (without DRK/with DRK):
      [code]I = +4%/11%
      II = +4%/11%
      III = +4%/11%
      IV = +12%/18%
      V = +6%/12%
      VI = +7%/13%
      VII = +7%/13%
      VIII = +1%/7%
      IX = +8%/15%
      X = +10%/16%
      XI = +18%/25%
      Avg. = +9.3%/14.7%[/code]

      Healer's Roll - +hMP (without WHM/with WHM):
      [code]I = +1/4
      II = +1/4
      III = +7/10
      IV = +2/5
      V = +2/5
      VI = +3/6
      VII = +1/4
      VIII = +4/7
      IX = +4/7
      X = +5/8
      XI = +9/12
      Avg. = +5.0/7.7[/code]

      Samurai Roll - Store TP (without SAM/with SAM):
      [code]I = +3/8
      II = +10/15
      III = +4/9
      IV = +4/9
      V = +5/10
      VI = +1/6
      VII = +6/11
      VIII = +7/12
      IX = +8/13
      X = +9/14
      XI = +18/23
      Avg. = +8.7/13.3[/code]

      Evoker's Roll - Refresh (without SMN/with SMN):
      [code]I = +1/2
      II = +1/2
      III = +1/2
      IV = +1/2
      V = +3/4
      VI = +1/2
      VII = +1/2
      VIII = +2/3
      IX = +1/2
      X = +2/3
      XI = +4/5
      Avg. = +2.1/3.0[/code]

      Rogue's Roll - crit rate + x (without THF/with THF):
      [code]I = +2%/8%
      II = +2%/8%
      III = +3%/9%
      IV = +4%/10%
      V = +12%/18%
      VI = +5%/11%
      VII = +6%/12%
      VIII = +6%/12%
      IX = +1%/7%
      X = +8%/14%
      XI = +18%/24%
      Avg. = +8.1%/13.4%[/code]

      Fighter's Roll - Double Attack + x (without WAR/with WAR):
      [code]I = +2%/8%
      II = +2%/8%
      III = +3%/9%
      IV = +4%/10%
      V = +12%/18%
      VI = +5%/11%
      VII = +6%/12%
      VIII = +7%/13%
      IX = +1%/7%
      X = +9%/15%
      XI = +18%/24%
      Avg. = +8.5%/13.6%[/code]

      Wizard's Roll - Magic Attack Bonus (without BLM/with BLM):
      [code]I = +2/6
      II = +2/6
      III = +3/7
      IV = +3/7
      V = +9/13
      VI = +4/8
      VII = +5/9
      VIII = +5/9
      IX = +1/5
      X = +6/10
      XI = +12/16
      Avg. = +6.2/9.7[/code]

      Credit for the above data should go to the following:
      Chaos Roll- myself, Ilean (Ifrit)
      Wizard's Roll- Archain (Valefor), Zorak (Shiva)
      Healer's Roll- Arek (Remora)
      Corsair's Roll- kylen (Caitsith)
      Samurai Roll- Valyana (Ramuh)
      Hunter's Roll, Rogue's Roll, Fighter's Roll- translated by Dyvid (Pandemonium)

      Centurio X-I 1/1 - Celphie 1/1 - Deadly Dodo 0/2 - Doppleganger Dio 0/1 - Jaggedy-eared Jack 0/7 - Joo Duzu the Whirlwind 1/1 - Leaping Lizzy 2/16 - Mimas 0/1 - Odqan 1/9 - Orcish Wallbreacher 0/1 - Ose 1/3 - Sagittarius X-XIII 1/1 - Serpopard Ishtar 3/6 - Silk Caterpillar 1/2 - Tom Tit Tat 0/2 - Trickster Kinetix 0/2 - Valkurm Emperor 6/10 - Wyvernpoacher Drachlox 1/1

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      • #48
        Re: How Dice Rolling works

        Updated with new data from JP COR site (and Dancer's Roll values); code tag is still broken, though.

        Centurio X-I 1/1 - Celphie 1/1 - Deadly Dodo 0/2 - Doppleganger Dio 0/1 - Jaggedy-eared Jack 0/7 - Joo Duzu the Whirlwind 1/1 - Leaping Lizzy 2/16 - Mimas 0/1 - Odqan 1/9 - Orcish Wallbreacher 0/1 - Ose 1/3 - Sagittarius X-XIII 1/1 - Serpopard Ishtar 3/6 - Silk Caterpillar 1/2 - Tom Tit Tat 0/2 - Trickster Kinetix 0/2 - Valkurm Emperor 6/10 - Wyvernpoacher Drachlox 1/1

        Comment


        • #49
          Re: How Dice Rolling works

          #1 value for Dancer's Roll is three HP a tick, not four. Callisto and I compiled the data on it shortly after the update. You probably just made a typo, but still.

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